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A static horizontal stabilizer may be placed either behind the center of mass, as a tailplane, or forward of it as a canard foreplane (wikipedia)Ī video showing forces on the aircraft in my own flight dynamics model: Static vertical stabilizers are small wing surfaces placed behind the center of mass of an aircraft, either as part of the tail empennage or outboard on aft-swept wings. A directional stabilizer tends to keep the aircraft flying straight ahead with unchanging direction relative to the airstream (yaw stabilization). A longitudinal stabilizer is a surface that provides forces that tend to keep an aircraft flying level and with unchanging "pitch" angles relative to the airstream the nose of aircraft is prevented from pitching up or down. An aircraft stabilizer may provide longitudinal (or pitch) stability, or directional (or yaw) stability. I'm especially seeking help in the best keys for the controls (what feels most comfortable for most people).and of course incremental engine power functionality.Ĭlick to expand. The controls are WASD for flight controls, SpaceBar to fire the guns, ">" key for engine power, "<" key for brakes. Right now it just powers forward if you hold the button down I would rather it be more of a power level thing, where you tap the + button or something and the engine goes up by 10% and vice versa with using the - button or something (drop in engine power 10%). I'm actually trying to get an incremented engine power going, but having issues at the moment. Right now all of the GUI stuff is a temporary readout for me to see values I need to remember to plug into proper UI elements later on. I want an arcade feel with a touch of realism on the flight characteristics. I'm working on getting a decent flying experience down at first.